Implements a connection writing to a buffer.
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#include <BufferConnection.h>
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| BufferConnection () |
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std::shared_ptr< zmq::message_t > | Send (zmq::message_t &send_msg) |
| Function for sending data wrapped in a zmq message object.
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std::shared_ptr< zmq::message_t > | Send (const void *data, size_t size) |
| Function for sending raw data. Meant for testing purposes.
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std::stringstream & | buffer () |
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const std::stringstream & | buffer () const |
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| ConnectionBase () |
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virtual | ~ConnectionBase () |
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Implements a connection writing to a buffer.
◆ BufferConnection()
open3d::io::rpc::BufferConnection::BufferConnection |
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◆ buffer() [1/2]
std::stringstream & open3d::io::rpc::BufferConnection::buffer |
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◆ buffer() [2/2]
const std::stringstream & open3d::io::rpc::BufferConnection::buffer |
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const |
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◆ Send() [1/2]
std::shared_ptr< zmq::message_t > open3d::io::rpc::BufferConnection::Send |
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const void * |
data, |
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size_t |
size |
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◆ Send() [2/2]
std::shared_ptr< zmq::message_t > open3d::io::rpc::BufferConnection::Send |
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zmq::message_t & |
send_msg | ) |
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The documentation for this class was generated from the following files: